Like all tower defense games, the objective is to defend your base (in this case herd of sheep) from the waves of enemies (aliens). TowerMadness offers 16 different enemies consisting of aliens, bugs, and flying vehicles of varying sizes and strengths. Each enemy destroyed provides you more money to buy new towers and upgrade existing towers. If you let too many enemies through the game is over.
The 3D engine allows you to easily view the action from overhead or pinch all the way down for a first-person view of the action. So you can literally watch aliens walking down the path and get a close inspection of the weapons. Visually the 3D engine works well and played smoothly on both the iPhone 3G and iPod Touch 2G, and the character graphics were adequate. While the zoomable 3D landscape works well, I'm not sure how much it really adds to gameplay. I suspect most players will simply find a comfortable zoom level and stick with it throughout the duration of the game.
As my opinion this game isn't so unique. The only difference from others "tower defence" games is 3D graphic - I think it's not so important for such type of game. Anyway graphics is not so good and sfx are very monotonous.
Yeah I agree with you man ;)
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